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PROJECT 01 / UI/UX · APPLICATION DESIGN

Fixly.
Less uncertainty. More clarity.

A home maintenance experience that helps residents understand what’s happening, what has changed and what to do next.

My role
Solo UI/UX Designer
Scope
Research to final interface
Platform
Mobile application
Tools
Figma
Final UI / home, bookings, visit preparation and service screens.

THE EXPERIENCE / PROJECT WALKTHROUGH

Two demonstrated journeys: prepare for a visit, or review a change and choose a new slot. The walkthrough is a visual presentation.

INTERACTIVE PROTOTYPE / DESIGN PRECISION

Complex flows. Clear solutions.

A closer look at the connected interactions and detailed decisions behind the Fixly experience.

Precision in every interaction. Complex user flows, thoughtfully connected to solve real-world problems.

01 / THE CHALLENGE

Home repairs come with
enough unknowns.

Residents often coordinate repairs across phone calls and messages. Visit times change, costs need clarification and important details can become difficult to track.

Fixly brings service requests, property details, quotes and visit updates into a connected experience. The design focuses on helping residents see their next visit and the decisions that need their attention.

02 / THE PROCESS

From real concerns
to a clearer experience.

01

Listen & understand

Interviews and a questionnaire with residents explored repair coordination, cancellations, rescheduling and changing costs.

02

Organize & map

Research informed a primary persona, information architecture and user flows to connect bookings, requests, provider communication and quotes.

03

Structure & refine

Wireframes established content priority and navigation before moving into final interface design.

04

Systemize & prototype

A design system supports reusable patterns and consistent states. The prototype demonstrates visit preparation and responding to a changed booking.

03 / DESIGN PRIORITIES

Make the next step obvious.

Know who’s coming

Keep the service, property and arrival details connected to the relevant visit.

Understand what changed

Give visit changes context and a direct path to review the update and select a replacement slot.

See the cost clearly

Make quote details and approval decisions understandable before the resident proceeds.

THE DESIGN, UP CLOSE

Every screen starts
with a decision.

Discovery / a primary persona connecting resident needs with design priorities.
UX structure / the mapped journeys, decisions and confirmation points.
Wireframes / resolving the core app shell and visit preparation before visual design.
Design system / typography, colors, spacing and reusable interface patterns.
Application states / decisions and cancellation paths.

04 / EXPLORE THE PROTOTYPE

Explore the experience.

Explore the interactive Fixly prototype, or read the original project brief for more context.

The project was reviewed with my instructor as part of the design process.

KEEP EXPLORING

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